{
    "recover": "[1]回复体力[2]点",
    "sklAbsorb": "[0]发起[吸血攻击]",
    "sklAccumulate": "[0]开始[聚气]",
    "sklAccumulated": "[1]攻击力上升",
    "sklAccumulateCancel": "[1]的[聚气]被打消了",
    "sklAssassinate1": "[0][潜行]到[1]身后",
    "sklAssassinate2": "[0]发动[背刺]",
    "dodge": "[0][回避]了攻击(通用)",
    "sklAssassinateFailed": "[0]的[潜行]被识破",
    "sklBerserkEnd": "[1]从[狂暴]中解除",
    "sklBerserkAttack": "[0]发起[狂暴攻击]",
    "sklBerserkHit": "[1]进入[狂暴]状态",
    "sklBerserk": "[0]使用[狂暴术]",
    "sklCharge": "[0]开始[蓄力]",
    "sklChargeCancel": "[1]的[蓄力]被中止了",
    "sklCharmEnd": "[1]从[魅惑]中解除",
    "sklCharm": "[0]使用[魅惑]",
    "sklCharmHit": "[1]被[魅惑]了",
    "sklClone": "[0]使用[分身]",
    "sklCloned": "出现一个新的[1]",
    "sklCritical": "[0]发动[会心一击]",
    "sklCurseDamage": "[诅咒]使伤害加倍",
    "sklCurseEnd": "[1]从[诅咒]中解除",
    "sklCurseHit": "[1]被[诅咒]了",
    "sklCurse": "[0]使用[诅咒]",
    "sklDisperse": "[0]使用[净化]",
    "sklExchange": "[0]使用[生命之轮]",
    "sklExchanged": "[1]的体力值与[0]互换",
    "sklFire": "[0]使用[火球术]",
    "sklHalf": "[0]使用[瘟疫]",
    "sklHalfDamage": "[1]体力减少[2]%",
    "sklHasteEnd": "[1]从[疾走]中解除",
    "sklHaste": "[0]使用[加速术]",
    "sklHasteHit": "[1]进入[疾走]状态",
    "sklHeal": "[0]使用[治愈魔法]",
    "sklIceEnd": "[1]从[冰冻]中解除",
    "sklIceHit": "[1]被[冰冻]了",
    "sklIce": "[0]使用[冰冻术]",
    "sklIron": "[0]发动[铁壁]",
    "sklIrond": "[0]防御力大幅上升",
    "sklIronCancel": "[1]的[铁壁]被打消了",
    "sklIronEnd": "[0]从[铁壁]中解除",
    "sklPoisonDamage": "[1][毒性发作]",
    "sklPoisonEnd": "[1]从[中毒]中解除",
    "sklPoisonHit": "[1][中毒]",
    "sklPoison": "[0][投毒]",
    "sklQuake": "[0]使用[地裂术]",
    "SklRapid": "[0]发起攻击",
    "SklRapidNext": "[0][连击]",
    "sklRevive": "[0]使用[苏生术]",
    "sklRevived": "[1][复活]了",
    "sklPossess": "[0]使用[附体]",
    "sklShadow": "[0]使用[幻术]",
    "sklShadowName": "幻影",
    "sklShadowed": "召唤出[1]",
    "sklSlowEnd": "[1]从[迟缓]中解除",
    "sklSlow": "[0]使用[减速术]",
    "sklSlowHit": "[1]进入[迟缓]状态",
    "sklExplode": "[0]使用[自爆]",
    "sklSummon": "[0]使用[血祭]",
    "sklSummonName": "使魔",
    "sklSummoned": "召唤出[1]",
    "sklThunder": "[0]使用[雷击术]",
    "sklThunderEnd": "[0][回避]了攻击(雷击)",
    "benchmarking": "实力评估中...[2]%",
    "benchmarkRatio": "》 胜率: [2]%",
    "benchmarkScore": "》 实力评分: [2]",
    "benchmarkSkill": "频率: [2]%",
    "searchInvalid": "错误，目前最多支持8000人搜索",
    "searchStart": "搜索开始...",
    "searchEnd": "搜索结束",
    "searchFailed": "但是一无所获",
    "bossName_aokiji": "青雉",
    "sklAokijiDefend": "[0][吸收]所有冰冻伤害",
    "sklAokijiIceAge": "[0]使用[冰河时代]",
    "bossName_conan": "柯南",
    "sklConanKillUnknown": "[0]在一间密室中发现了一具无名尸体",
    "sklConanThinking": "[0]正在进行推理",
    "sklConanThinkingFinish": "[0]推理完毕",
    "sklConanThinkingFinish2": "真相只有一个",
    "sklConanThinkingFinish3": "凶手就是你",
    "sklConanKillLast": "[1]",
    "sklConanKill": "[0]在一间密室中发现了[1]的尸体",
    "bossName_covid": "新冠病毒",
    "sklCovidDamage": "[1][肺炎]发作",
    "sklCovidICU": "[1]在重症监护室无法行动",
    "sklCovidStayHome": "[1]在家中自我隔离",
    "sklCovidInfect": "[0]和[1]近距离接触",
    "sklCovidPrevent": "但[1]没被感染",
    "sklAttack": "[0]发起攻击",
    "sklCovidMutate": "[1]所感染的病毒发生变异",
    "sklCovidHit": "[1]感染了[新冠病毒]",
    "bossName_ikaruga": "斑鸠",
    "sklIkarugaDefend": "[0][吸收]所有奇数伤害",
    "sklIkarugaAttack": "[0]使用[能量释放]",
    "bossName_lazy": "懒癌",
    "sklLazyDamage": "[1][懒癌]发作",
    "sklLazySkipTurn1": "[0]打开了[Steam]",
    "sklLazySkipTurn2": "[0]打开了[守望先锋]",
    "sklLazySkipTurn3": "[0]打开了[文明6]",
    "sklLazySkipTurn4": "[0]打开了[英雄联盟]",
    "sklLazySkipTurn5": "[0]打开了[微博]",
    "sklLazySkipTurn6": "[0]打开了[朋友圈]",
    "sklLazySkipTurn0": "这回合什么也没做",
    "sklLazyHit": "[1]感染了[懒癌]",
    "bossName_mario": "马里奥",
    "bossMarioGrow10": "[0]得到[蘑菇]",
    "bossMarioGrow11": "[0]攻击力上升",
    "bossMarioGrow20": "[0]得到[火焰花]",
    "bossMarioGrow21": "[0]学会[火球术]",
    "bossMarioGrow30": "[0]得到[奖命蘑菇]",
    "bossMarioLife": "[0]还剩[2]条命",
    "bossMarioRevive": "[0]满血复活",
    "bossName_mosquito": "蚊",
    "bossName_saitama": "一拳超人",
    "saitamaHungry": "[0]觉得有点饿",
    "saitamaLeave": "[0]离开了战场",
    "bossName_slime": "史莱姆",
    "sklSlimeSpawn": "[0][分裂]",
    "sklSlimeSpawned": "分成了[0] 和  [1]",
    "bossName_sonic": "索尼克",
    "bossName_yuri": "尤里",
    "sklYuriControl": "[0]使用[心灵控制]",
    "endMessage": "你已经玩了[0]局了",
    "continueGame": "继续游戏",
    "navigationLink": "navigation.html",
    "errorMaxPlayer": "错误，目前最多支持1000人PK",
    "errorMinPlayer": "错误，请至少输入两行名字",
    "welcome": "名字竞技场",
    "welcome2": "(MD5大作战10周年纪念)",
    "winnerName": "胜者",
    "score": "得分",
    "killedCount": "击杀",
    "killerName": "致命一击",
    "loserName": "败者",
    "returnTitle": "返回",
    "shareTitle": "分享",
    "helpTitle": "帮助",
    "HP": "HP",
    "detail": " 攻 [] 防 [] 速 [] 敏 [] 魔 [] 抗 [] 智 []",
    "inputTitle": "名字竞技场",
    "inputPlaceholder": "修改by shenjackyuanjie&超导体元素\n\n版本: latest\n可能会有一些问题, 稳定版请使用根目录下版本",
    "startFight": "开 始",
    "closeTitle": "关闭",
    "fastTitle": "快进",
    "challengeLabel": "挑战Boss",
    "selectBossHint": "选择Boss",
    "win": "[2]获得胜利",
    "minionDie": "[1]消失了",
    "damage": "[1]受到[2]点伤害",
    "die": "[1]被击倒了",
    "sklMagicAttack": "[0]发起攻击",
    "sklCounter": "[0]发起[反击]",
    "defend": "[0][防御]",
    "sklHide": "[0]发动[隐匿]",
    "sklMerge": "[0][吞噬]了[1]",
    "sklMerged": "[0]属性上升",
    "sklProtect": "[0][守护][1]",
    "sklReflect": "[0]使用[伤害反弹]",
    "sklReraise": "[0]使用[护身符]抵挡了一次死亡",
    "sklUpgrade": "[0]做出[垂死]抗争",
    "sklUpgraded": "[0]所有属性上升",
    "sklUpgradeCancel": "[1]的[垂死]属性被打消",
    "sklZombieName": "丧尸",
    "sklZombie": "[0][召唤亡灵]",
    "sklZombied": "[2]变成了[1]",
    "weaponDeathNoteAtk": "[0]在[死亡笔记]写下[1]的名字",
    "weaponRModifierUse": "[0]使用[属性修改器]",
    "weaponS11_0": "[0]在促销日[购买]了武器",
    "weaponS11_1": "但是并没有什么用",
    "weaponS11_2": "增加了[2]点",
    "weaponS11Done1": "[0]信用卡刷爆",
    "weaponS11Done3": "[0]砍下了自己的左手",
    "weaponS11Done2": "[0]砍下了自己的右手"
    }