import io sklname = [ "火球术", "冰冻术", "雷击术", "地裂术", "吸血攻击", "投毒", "连击", "会心一击", "瘟疫", "生命之轮", "狂暴术", "魅惑", "加速术", "减速术", "诅咒", "治愈魔法", "苏生术", "净化", "铁壁", "蓄力", "聚气", "潜行", "血祭", "分身", "幻术", "防御", "守护", "伤害反弹", "护身符", "护盾", "反击", "吞噬", "召唤亡灵", "垂死抗争", "隐匿", "sklvoid1", "sklvoid2", "sklvoid3", "sklvoid4", "sklvoid5", ] prop_names = [ "HP", "攻", "防", "速", "敏", "魔", "抗", "智", "八围", ] class Player: def __init__(self) -> None: self.name = "" self.team = "" self.val = [i for i in range(0, 256)] self.name_base = [0] * 128 self.name_str = [0] * 256 self.team_str = [0] * 256 self.name_len = 0 self.team_len = 0 self.name_prop = [0] * 8 self.skl_id = [i for i in range(0, 40)] self.skl_freq = [0] * 40 def load(self, raw_name: str): if raw_name == "": print("错误:输入不能为空。") return False if raw_name.count("@") > 1: print("错误:无法分割名字与战队名,请检查输入。") return False name_lst = list(raw_name.rpartition("@")) if len(name_lst[0]) > 256 or len(name_lst[2]) > 256: print("错误:名字或战队名长度过大。") return False if name_lst[1] == "@": if name_lst[2] == "": name_lst[2] = name_lst[0] else: name_lst[0] = name_lst[2] name_bytes = name_lst[0].encode() team_bytes = name_lst[2].encode() self.name = name_lst[0] self.team = name_lst[2] self.name_len = len(name_lst[0]) self.team_len = len(name_lst[2]) for i in range(self.name_len): self.name_str[i + 1] = name_bytes[i] for i in range(self.team_len): self.team_str[i + 1] = team_bytes[i] self.name_len += 1 self.team_len += 1 s = 0 for i in range(256): s += self.team_str[i % self.team_len] + self.val[i] s %= 256 self.val[i], self.val[s] = self.val[s], self.val[i] for i in range(2): s = 0 for j in range(256): s += self.name_str[j % self.name_len] + self.val[j] s %= 256 self.val[j], self.val[s] = self.val[s], self.val[j] s = 0 for i in range(256): m = ((self.val[i] * 181) + 160) % 256 if m >= 89 and m < 217: self.name_base[s] = m & 63 s += 1 propcnt = 0 r = self.name_base[0:32] for i in range(10, 31, 3): r[i : i + 3] = sorted(r[i : i + 3]) self.name_prop[propcnt] = r[i + 1] propcnt += 1 r[0:10] = sorted(r[0:10]) self.name_prop[propcnt] = 154 propcnt += 1 for i in range(3, 7): self.name_prop[propcnt - 1] += r[i] for i in range(7): self.name_prop[i] += 36 self.skl_id = list(range(0, 40)) self.skl_freq = [0] * 40 a = b = 0 randbase = [] randbase[:] = self.val[:] def randgen(): def m(): nonlocal a, b, randbase a = (a + 1) % 256 b = (b + randbase[a]) % 256 randbase[a], randbase[b] = randbase[b], randbase[a] return randbase[(randbase[a] + randbase[b]) & 255] return ((m() << 8) | m()) % 40 s = 0 for i in range(2): for j in range(40): rand = randgen() s = (s + rand + self.skl_id[j]) % 40 self.skl_id[j], self.skl_id[s] = self.skl_id[s], self.skl_id[j] last = -1 j = 0 for i in range(64, 128, 4): p = ( min( self.name_base[i], self.name_base[i + 1], self.name_base[i + 2], self.name_base[i + 3], ) % 256 ) if p > 10 and self.skl_id[j] < 35: self.skl_freq[j] = p - 10 if self.skl_id[j] < 25: last = j j += 1 if last != -1: self.skl_freq[last] *= 2 if self.skl_freq[14] > 0 and last != 14: self.skl_freq[14] += min( self.name_base[60], self.name_base[61], self.skl_freq[14] ) if self.skl_freq[15] > 0 and last != 15: self.skl_freq[15] += min( self.name_base[62], self.name_base[63], self.skl_freq[15] ) return True def display(self) -> str: cache = io.StringIO() cache.write(f"{self.name}@{self.team}|") full = sum(self.name_prop[0:7]) + round(self.name_prop[7] / 3) datas = [ self.name_prop[7], *self.name_prop[0:7], full ] cache.write( "|".join( [ f"{prop_names[index]}:{value}" for index, value in enumerate(datas) ] ) ) cache.write("\n") cache.write( "|".join( [ f"{sklname[self.skl_id[index]]}:{self.skl_freq[index]}" for index, value in enumerate(self.skl_freq) if value > 0 ] ) ) return cache.getvalue()