use colored::Colorize; use rust_socketio::asynchronous::Client; use rust_socketio::{Event, Payload}; use tracing::info; /// 所有 pub async fn any_event(event: Event, payload: Payload, _client: Client) { let handled = vec![ // 真正处理过的 "chat.message.sendMessage", // 也许以后会用到 // 忽略的 ]; match &event { Event::Custom(event_name) => { if handled.contains(&event_name.as_str()) { return; } } Event::Message => { match payload { Payload::Text(values) => { if let Some(value) = values.first() { if handled.contains(&value.as_str().unwrap()) { return; } info!("收到消息 {}", value.to_string().yellow()); } } _ => (), } return; } _ => (), } match payload { Payload::Binary(ref data) => { println!("event: {} |{:?}", event, data) } Payload::Text(ref data) => { print!("event: {}", event.as_str().purple()); for value in data { println!("|{}", value); } } _ => (), } } pub async fn on_message(payload: Payload, client: Client) { match payload { Payload::Text(values) => { if let Some(value) = values.first() { info!("收到消息 {}", value.to_string().yellow()); } } _ => (), } }